Hi guys!
Lets take a look at how a simple Paint application can be implemented using OpenCV.
I shall combine the concepts of tutorial #1(MouseCallback) and tutorial #8, (circle).
The code is quite easy and self explanatory, provided, you are thorough with all the tutorials until now.
If you have any doubts, feel free to comment.
Lets take a look at how a simple Paint application can be implemented using OpenCV.
I shall combine the concepts of tutorial #1(MouseCallback) and tutorial #8, (circle).
The code is quite easy and self explanatory, provided, you are thorough with all the tutorials until now.
If you have any doubts, feel free to comment.
#include#include #include #include using namespace std; using namespace cv; Mat img; Point pt; bool lup=false, ldown=false; static void mouse_callback(int event, int x, int y,int, void *){ if(event==EVENT_LBUTTONDOWN){ ldown=true; pt.x=x; pt.y=y; circle(img,pt,4,CV_RGB(255,0,0),-3); } if(ldown==true && lup==false){ pt.x=x; pt.y=y; Mat local_img=img.clone(); circle(img,pt,4,CV_RGB(255,0,0),-3); imshow("PaintBox",local_img); } if(event==EVENT_LBUTTONUP){ lup=true; } if(ldown==true && lup==true){ ldown=false; lup=false; } } int main() { img=imread("images/white.png"); namedWindow("PaintBox"); imshow("PaintBox",img); setMouseCallback("PaintBox",mouse_callback); while(char(waitKey(1))!='q'){} return 0; }

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